Patch 0.81 Updated

Bug Fix: when defending city can't close strategy map and timer is on 0:00


Bug Fix: can't defend a city, you stuck on combat map without deployment zone.


Bug Fix: people (dealers) inside the cities disappearing when you enter the bar and marketplace.


Bug Fix: Can't leave battlefield sometimes.


Bug Fix: lost the ability to control my troops from the map orders in battle after loading the game.


Bug Fix: can't sell prisoners


Bug Fix: can't give commands to the squad which has injured soldiers


Bug Fix: Prisoner attempts left became -1


Bug Fix: Can't put full 15 garrisons in city


Bug Fix: City buildings don't show the full tooltip


Bug Fix: After save and load can't add prisoners to my party.


Bug Fix: Sometimes you will stay in jail forever


Bug Fix: Extortion doesn't have the limit


Bug Fix: Always steal the same kind of item from the village.


Bug Fix: Many quest related bugs such as wrong description, wrong exp.


Bug Fix: Auto-combat doesn't count ally forces.


Bug Fix: Merchants disappeared after a while.


Bug Fix: All villages have cheap coffee beans.


Bug Fix: Armor on right bottom on world map show 0.


Bug Fix: Amount of soldiers in AI armies displayed wrong.


Bug Fix: You can kill your own troops or ally troops and get exp.


Bug Fix: When upgrading units, the upgraded units won't refresh.


Bug Fix: If you join to the siege of the city, and want to help for some faction, it puts you to fight with this faction (for which you wanna help).


Bug Fix: Save and load the game some AI faction will become yours.


Bug Fix: Reputation never saves.


Bug Fix: Missions timer won't go down.


Bug Fix: Cannot finish some type of missions or cannot see a progress update.


Bug Fix: Some villages can be looted twice.


But Fix: Missing wounded troops.


Bug Fix: Giant Ragdoll.


Bug Fix: Sorting button doesn't always work.


Bug Fix: Many loading/saving related bugs such as unsaved weapon points.




-Game balancing: Added smaller looter groups, night combat visibility for AI, quest gains more, combat gains more. Tweaked troops price, salary, and balance.


-Reduced chance of getting attacked while investigating farms, mines, etc.


-You can take multiple quests from cities and villages.


-Added desertion event. Your troops may desert if they have bad morale.


-AI factions can dynamically wage war or cease fire between each other.


-Salary will be paid per week instead of per day.

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